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An introduction to the emerging local-first software movement, including links to relevant learning resources and tools.
This guide is a work in progress. If you have any feedback, open an issue in our GitHub repository.
The term "local-first" was first coined in the paper "Local-first software", written by the research lab Ink & Switch, but the ideas behind it have been around for a long time. It's the architecture that powers some of our favorite apps, like Linear, Superhuman, Excalidraw, and even Apple Notes.
In local-first software, "the availability of another computer should never prevent you from working" (via Martin Kleppmann). When you are offline, you can still read and write directly from/to a database on your device. You can trust the software to work offline, and you know that when you are connected to the internet, your data will be seamlessly synced and available on any of your devices running the app. When you're online, this architecture is well suited for "multiplayer" apps, as popularized by Figma.
To dig deeper into what local-first is and how it works, refer to the additional resources below.
Local-first software feels fast because interactions are no longer network-bound, you can read and write directly from/to a database on your device.
You can trust the software to work offline, and you know that when you are connected to the internet, your data will be seamlessly synced and available on any of your devices running the app.
Another characteristic of local-first software is that it is collaborative — multiple devices can work on the same data, and changes are synced across all of them. This can happen in real-time when you collaborate on a design in Figma or asynchronously when you create a task while offline in Linear and it is synced when you are online again.
You no longer have to manage various states of your app for each network request — "loaded", "loading", "error", and so on, with their corresponding UI states and other logic. Write to a local database, and the app will automatically sync the changes to the server. This means that you can focus on building the app, and not worry as much about the networking and offline states.
Your server availability may still be important, but in the event of an outage your users can still access the app and continue working. You may even provide a mechanism to sync the data without going through your server.
The tools available today are still in their early stages, and so you may find yourself solving problems that you would expect to be solved by the tools you are using today. For example, you may need to implement a custom sync layer, or you may have to figure out how to handle permissions for multiple users operating on the same data. As the ecosystem evolves, we expect it to become easier to build local-first apps. If you're not prepared to be an early adopter, and everything that comes with that, you might want to wait for the tools to mature before you start building your app with local-first tools.
A comprehensive list of tools is available on the "Local-first software" community website. The following is a shorter list of tools that we at Expo have had direct experience working with.
One way to think of local-first tools is to group them by the following categories: persistence, state management, and syncing. Some tools will fit into multiple categories if they handle multiple aspects of the problem. Syncing can be further subdivided into syncable data structures and transport layers.
Legend-State is a super fast all-in-one state and sync library that lets you write less code to make faster apps. It has the following primary goals:
It works with Expo and React Native (via React Native Async Storage). This makes it a perfect match for building local-first mobile and web apps. Get started by using the Legend-State Supabase example: npx create-expo-app --example with-legend-state-supabase
.
TinyBase calls itself "the reactive data store for local-first apps". It is a state management library that plugs in to many of the most popular syncing and persistence layers, such as Yjs and SQLite. It's a great choice for building local-first apps that need to persist and sync data. Get started by using the TinyBase example: npx create-expo-app --example with-tinybase
.
Expo SQLite is a SQLite library that is a great choice for persistence for local-first apps. You can use SQLite with different state management and syncing layers in front of it, such as y-expo-sqlite
to persist Yjs documents, and TinyBase as a state management layer. Using SQLite is flexible, but you will need to combine it with other tools or build your own tools to get a complete local-first solution. See Expo SQLite API reference for more information.
Yjs is a CRDT implementation that provides data types that can be synced across multiple clients. When building an app with Yjs and working with data that you would like to be able to sync, then you would use Y.Array
and Y.Map
to represent your data rather than Array
and Object
. You may use a library like TinyBase for state management on top of Yjs, and persistence can be handled by a variety of tools, from a JSON file on your filesystem to a full-fledged database (such as y-expo-sqlite
) and everything in between. See Yjs's GitHub repository for more information.
Prisma is well known as the most popular ORM for Node.js and TypeScript backends, and it's now available for Expo and React Native in early access. Prisma aims to provide a complete local-first solution, with state management, syncing, and persistence all covered for you. While it's still early, Beto Moedano has put together full walkthrough of using Prisma with Expo to build a local-first Notion clone, watch it on YouTube and check out the code on GitHub.
The following list, far from being comprehensive, provides other tools that have caught our attention and that you may find interesting to explore. For a more thorough list of tools, see "Local-first software" community website.