Custom runtime versions are not supported on the classic build system (
expo build); these apps will always use the SDK version as the basis for determining runtime compatibility.
Each over-the-air update with
targets one compatible
runtime. Each time you build a binary for your app it includes the native code present at the time of the build and only that code, and this unique combination and configuration of the build is what is represented by the runtime version.
By default, the runtime version is determined by the Expo SDK version, but this will not adequately describe the different runtime versions of your app if you build more than once per SDK release. In this case, you will need to specify a
runtimeVersion to ensure your updates are delivered only to compatible builds. This
runtimeVersion should be updated whenever you update your project's native modules and change the JS–native interface.
The runtime version string must conform to this format
published with the runtime version set in
will be delivered to builds running the same runtime version, and only to those builds.
If you are using the bare workflow
, set the runtime version in
on iOS and
For an iOS build, add an entry to the
Expo.plist with the key
EXUpdatesRuntimeVersion. The value is a string that represents the runtime version.
For an Android build, add a
<meta-data> element to the
android:name attribute is
android:value attribute is a string that represents the desired runtime version.
+ <meta-data android:name="expo.modules.updates.EXPO_RUNTIME_VERSION" android:value="2.718"/>
Yes, if you want to be able to control the runtime version on a platform level, you can:
- Have platform specific release channels:
- Have platform specific runtime versions:
However, you cannot set a platform specific configuration field such as
Expo Go is meant for updates targeting an Expo SDK. If you want to test an update targeting a custom runtime version, you should use a Custom Development Client