This is documentation for the next SDK version. For up-to-date documentation, see the latest version (SDK 52).

Expo Symbols iconExpo Symbols

GitHub

npm

A library that allows access to native symbols.

iOS

This library is currently in beta and subject to breaking changes.

expo-symbols provides access to the SF Symbols library on iOS.

Installation

Terminal
npx expo install expo-symbols

If you are installing this in an existing React Native app, start by installing expo in your project. Then, follow the additional instructions as mentioned by the library's README under "Installation in bare React Native projects" section.

Usage

App.js
import { SymbolView, SymbolViewProps, SFSymbol } from 'expo-symbols';
import { StyleSheet, View } from 'react-native';

export default function App() {
  return (
    <View style={styles.container}>
      <SymbolView name="airpods.chargingcase" style={styles.symbol} type="hierarchical" />
    </View>
  );
}

const styles = StyleSheet.create({
  container: {
    flex: 1,
    backgroundColor: '#fff',
    alignItems: 'center',
    justifyContent: 'center',
  },
  symbol: {
    width: 35,
    height: 35,
    margin: 5,
  },
});

API

import { SymbolView } from 'expo-symbols';

Component

SymbolView

Type: React.Element<SymbolViewProps>

iOS

animationSpec

Optional • Type: AnimationSpec

The animation configuration to apply to the symbol.

iOS

colors

Optional • Type: string | string[] | null

An array of colors to use when the SymbolType is palette.

iOS

fallback

Optional • Type: React.ReactNode

Fallback to render on Android and Web where SF Symbols are not available.

iOS

name

Type: SFSymbol

The name of the symbol. Symbols can be viewed in the Apple SF Symbols app.

iOS

resizeMode

Optional • Type: ContentMode • Default: 'scaleToAspectFit'

Determines how the image should be resized to fit its container.

iOS

scale

Optional • Type: SymbolScale • Default: 'unspecified'

The scale of the symbol to render.

iOS

size

Optional • Type: number • Default: 24

The size of the symbol.

iOS

tintColor

Optional • Type: string | null • Default: null

The tint color to apply to the symbol.

iOS

type

Optional • Type: SymbolType • Default: 'monochrome'

Determines the symbol variant to use.

iOS

weight

Optional • Type: SymbolWeight • Default: 'unspecified'

The weight of the symbol to render.

Inherited Props

Types

iOS

AnimationEffect

NameTypeDescription
direction
(optional)
'up' | 'down'

The direction of the animation.

typeAnimationType

The type of animation to apply to the symbol.

wholeSymbol
(optional)
boolean

Whether the entire symbol should animate or just the individual layers.

Default:false
iOS

AnimationSpec

The animation configuration to apply to the symbol.

NameTypeDescription
effect
(optional)
AnimationEffect

The effect to apply to the symbol.

repeatCount
(optional)
number

The number of times the animation should repeat.

repeating
(optional)
boolean

If the animation should repeat.

speed
(optional)
number

The duration of the animation in seconds.

variableAnimationSpec
(optional)
VariableAnimationSpec

An object that specifies how the symbol’s layers should animate.

iOS

AnimationType

Literal Type: string

The type of animation to apply to the symbol.

Acceptable values are: 'bounce' | 'pulse' | 'scale'

iOS

ContentMode

Literal Type: string

Determines how the image should be resized to fit its container.

Acceptable values are: 'scaleToFill' | 'scaleAspectFit' | 'scaleAspectFill' | 'redraw' | 'center' | 'top' | 'bottom' | 'left' | 'right' | 'topLeft' | 'topRight' | 'bottomLeft' | 'bottomRight'

iOS

SymbolScale

Literal Type: string

The scale of the symbol to render.

Acceptable values are: 'default' | 'unspecified' | 'small' | 'medium' | 'large'

iOS

SymbolType

Literal Type: string

Determines the symbol variant to use.

  • 'monochrome' - Creates a color configuration that specifies that the symbol image uses its monochrome variant.

  • 'hierarchical' - Creates a color configuration with a color scheme that originates from one color.

  • 'palette' - Creates a color configuration with a color scheme from a palette of multiple colors.

  • 'multicolor' - Creates a color configuration that specifies that the symbol image uses its multicolor variant, if one exists.

Acceptable values are: 'monochrome' | 'hierarchical' | 'palette' | 'multicolor'

iOS

SymbolWeight

Literal Type: string

The weight of the symbol to render.

Acceptable values are: 'unspecified' | 'ultraLight' | 'thin' | 'light' | 'regular' | 'medium' | 'semibold' | 'bold' | 'heavy' | 'black'

iOS

VariableAnimationSpec

A variable color animation draws attention to a symbol by changing the opacity of the symbol’s layers. You can choose to apply the effect to layers either cumulatively or iteratively. For cumulative animations, each layer’s opacity remains changed until the end of the animation cycle. For iterative animations, each layer’s opacity changes briefly before returning to its original state. These effects are compounding, each value set to true will add an additional effect.

NameTypeDescription
cumulative
(optional)
boolean

This effect enables each successive variable layer, and the layer remains enabled until the end of the animation cycle. This effect cancels the iterative variant.

dimInactiveLayers
(optional)
boolean

An effect that dims inactive layers of a symbol. This effect draws inactive layers with reduced, but nonzero, opacity.

hideInactiveLayers
(optional)
boolean

An effect that hides inactive layers of a symbol. This effect hides inactive layers completely, rather than drawing them with reduced, but nonzero, opacity.

iterative
(optional)
boolean

An effect that momentarily enables each layer of a symbol in sequence.

nonReversing
(optional)
boolean

An effect that doesn’t reverse each time it repeats.

reversing
(optional)
boolean

An effect that reverses each time it repeats.